Topic: Still a few issues with some 128k games.
Hi guys,
Long time lurker, first time poster. ![]()
First off, thanks for all the work you guys put in for this. I'm enjoying fast loading spectrum games on real hardware.
Since getting my hands on a Zaxon nanoDiv MMC (DivMMC Future on it's way next week!), I've had quite a number of issues with 128k games. I was finally able to get the Zaxon clone upgraded to 0.8.6 beta 5 last night, and it fixes quite a few issues, but there's still some that I think are worth being brought to light.
1) Turbo Outrun - This actually loaded on 0.8.5, but without sound. Since upgrading, the 128k full version no longer works, the Erbe re-release still works, but it keeps popping up with start tape / stop tape messages. A little inconvenient for racing games.
2) Lotus Esprit Turbo Challenge - Doesn't load with the title music in 128k. Game works fine otherwise.
Both are tested on two machines
The grey +2 machine, both issues are resolved if the +2 tape loader for DivIDE are used. I'm actually ok with using that, it's a nice little tool.
My +2b on the other hand, just bombs out whenever I try using the +2a loader.
Just wondering if you guys knew anything about this or have any suggestions I could do to work around. Even a poke before loading the game is ok with me (I have to do that for some 48k games anyway), just as long as I don't have to load from my iPod and wait an age. I spent enough of my years doing that as a kid.
Appreciate any help you guys can assist with.
Cheers!
Shaun