Topic: Still a few issues with some 128k games.
Long time lurker, first time poster.
First off, thanks for all the work you guys put in for this. I'm enjoying fast loading spectrum games on real hardware.
Since getting my hands on a Zaxon nanoDiv MMC (DivMMC Future on it's way next week!), I've had quite a number of issues with 128k games. I was finally able to get the Zaxon clone upgraded to 0.8.6 beta 5 last night, and it fixes quite a few issues, but there's still some that I think are worth being brought to light.
1) Turbo Outrun - This actually loaded on 0.8.5, but without sound. Since upgrading, the 128k full version no longer works, the Erbe re-release still works, but it keeps popping up with start tape / stop tape messages. A little inconvenient for racing games.
2) Lotus Esprit Turbo Challenge - Doesn't load with the title music in 128k. Game works fine otherwise.
Both are tested on two machines
The grey +2 machine, both issues are resolved if the +2 tape loader for DivIDE are used. I'm actually ok with using that, it's a nice little tool.
My +2b on the other hand, just bombs out whenever I try using the +2a loader.
Just wondering if you guys knew anything about this or have any suggestions I could do to work around. Even a poke before loading the game is ok with me (I have to do that for some 48k games anyway), just as long as I don't have to load from my iPod and wait an age. I spent enough of my years doing that as a kid.
Appreciate any help you guys can assist with.